#pragma once
#include <Rz/IObject.h>
#include <Rz/Graphics/Render/IArrayBuffer.h>

namespace Rz { namespace Graphics { namespace Render {

class IIndexBuffer :
	virtual public IObject,
	virtual public IArrayBuffer
{
	public:
		RZ_RTTI_INTERFACE(Rz::Graphics::Render, IIndexBuffer);
		RZ_RTTI_IMPLEMENTS(IObject, IArrayBuffer);
		RZ_RTTI_END;
};

} } }
